A downloadable game for Windows and Linux

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Developers: 

Cem Kaya

Baha Mert Ersoy

Story:

You and your robot buddies find yourselves in the past. Even if you wish to instantly go back to your own time, it is impossible; there is only one way to go forward in time. To wait.. Or is it? 

A "time tomb" allows you to sleep through long periods of time without rusting. If you want to reach your own time before shutting down, you need to find some and use them. Fortunately, there seems to be one in each level! All you have to do is power through enemies and take care of the relentless boss monsters protecting these capsules. Don't worry though, you will be able to buy and find numerous powerups along the way. 

The clock is ticking. You better get to those time tombs quickly, only in them can you wait for your own time in peace.

Features:

  • Procedurally Generated Maps
  • Local LAN Coop
  • Keyboard + Gamepad Support
  • Shop and Item System

A Message From Devs:

    Hey guys, we are Baha and Cem. This is our second game. We have used Unity for the first time ever.  This release is basically a demo. There only 4 items, 3 enemy types and 1 level. We also didn't have any artists so the assets are... there. We have used AI to generate them and used Clip Studio Paint to edit them. 

The width of the features we wanted to implement are there, however we couldn't explore them in the depth the game deserved. Don't forget to give us feedback, we are looking for ways to improve our game. 

Don't hesitate from joining us in this journey!

StatusReleased
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorsCem Kaya, bersoy
GenreShooter
Tags2D, Casual, Co-op, Indie, Local Co-Op, Roguelike, Sci-fi, Singleplayer, Top down shooter, Unity
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Joystick
MultiplayerLocal multiplayer, Ad-hoc networked multiplayer
Player count1 - 8

Download

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Click download now to get access to the following files:

Demo_v1_Can_wait.zip 35 MB

Development log